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3D & Design · Beginner → Expert

🧊 Blender 3D Mastery

Go from first viewport navigation to modeling, sculpting, UVs, materials, lighting, rigging, animation, simulation, Geometry Nodes, rendering, compositing, and portfolio-quality production.

Course roadmap

Pass each module exam to unlock the next module.

Module 1 · Beginner

Blender Interface, Navigation and Scene Fundamentals

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Module 2 · Beginner

Blender Interface, Workspaces, Navigation, Preferences and Project Setup

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Module 3 · Beginner

Polygon Modeling and Topology

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Module 4 · Beginner

Scenes, Collections, Objects, Data-Blocks, Origins and Transform Spaces

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Module 5 · Beginner

Modifiers and Non-Destructive Modeling

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Module 6 · Beginner

Mesh Fundamentals: Vertices, Edges, Faces, Normals and Selection Modes

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Module 7 · Beginner

Sculpting and Retopology

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Module 8 · Beginner

Core Polygon Modeling: Extrude, Inset, Bevel, Loop Cut, Knife and Snapping

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Module 9 · Intermediate

UV Unwrapping and Texture Workflows

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Module 10 · Beginner

Topology, Edge Flow, Quads, Ngons, Manifold Geometry and Subdivision Readiness

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Module 11 · Intermediate

Materials, Shaders and Procedural Texturing

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Module 12 · Beginner

Hard-Surface Modeling, Precision, Booleans and Shading Control

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Module 13 · Intermediate

Lighting, Cameras and Composition

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Module 14 · Beginner

Modifier Stack: Mirror, Array, Bevel, Solidify, Boolean and Subdivision

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Module 15 · Advanced

Rigging, Armatures and Weight Painting

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Module 16 · Beginner

Non-Destructive Modeling, Instances, Linked Data and Reusable Assets

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Module 17 · Advanced

Keyframe Animation and Graph Editor

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Module 18 · Beginner

Sculpting Fundamentals, Brushes, Remesh and Multiresolution Workflows

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Module 19 · Advanced

Physics, Particles and Simulation

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Module 20 · Beginner

Retopology, Shrinkwrap, Projection and Animation-Ready Mesh Construction

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Module 21 · Advanced

Geometry Nodes and Procedural Modeling

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Module 22 · Beginner

Curves, Text, Surfaces and Procedural Shape Workflows

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Module 23 · Expert

Cycles, Eevee, Rendering and Optimization

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Module 24 · Intermediate

UV Fundamentals, Seams, Unwrapping, Distortion and Texel Density

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Module 25 · Expert

Compositing, Color Management and Delivery

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Module 26 · Intermediate

UV Packing, UDIM Concepts and Production Texture Layout

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Module 27 · Expert

Expert Capstone: Complete 3D Production

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Module 28 · Intermediate

Texture Painting, Baking and Image-Based Texture Workflows

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Module 29 · Intermediate

PBR Materials, Principled BSDF and Physically Based Surface Response

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Module 30 · Intermediate

Shader Nodes, Procedural Textures, Coordinates and Advanced Materials

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Module 31 · Intermediate

Color Spaces, Normal Maps, Displacement and Texture Data Management

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Module 32 · Intermediate

Lighting Fundamentals, Light Types, Exposure and Three-Point Lighting

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Module 33 · Intermediate

Cameras, Lenses, Composition, Depth of Field and Cinematic Framing

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Module 34 · Intermediate

Color Management, View Transforms and Consistent Look Development

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Module 35 · Intermediate

Armatures, Bones, Parenting, Rest/Pose Modes and Rig Organization

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Module 36 · Advanced

Constraints, Drivers, IK/FK and Animator-Friendly Rig Controls

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Module 37 · Advanced

Skinning, Vertex Groups, Weight Painting and Deformation Troubleshooting

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Module 38 · Advanced

Shape Keys, Corrective Shapes and Facial Rigging Foundations

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Module 39 · Advanced

Keyframes, Dope Sheet, Timeline and Animation Data

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Module 40 · Advanced

Graph Editor, F-Curves, Interpolation, Handles and Motion Polish

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Module 41 · Advanced

Actions, NLA, Animation Layers and Reusable Motion

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Module 42 · Advanced

Character Animation, Body Mechanics and Performance in Blender

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Module 43 · Advanced

Rigid Bodies, Soft Bodies, Cloth and Collision Systems

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Module 44 · Advanced

Particles, Hair and Procedural Instance Distribution

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Module 45 · Advanced

Fluid, Smoke, Fire and Simulation Caching Workflows

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Module 46 · Advanced

Geometry Nodes Fundamentals, Fields, Attributes and Instances

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Module 47 · Advanced

Advanced Geometry Nodes, Simulation/Procedural Systems and Optimization

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Module 48 · Expert

Grease Pencil and 2D/3D Hybrid Animation Workflows

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Module 49 · Expert

Eevee Rendering, Real-Time Lighting and Raster Performance

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Module 50 · Expert

Cycles Rendering, Sampling, Light Paths, Denoising and GPU Performance

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Module 51 · Expert

Render Layers, Passes, Compositing Nodes and Post-Production

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Module 52 · Expert

Motion Tracking, Camera Solving, VFX Integration and Match Moving

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Module 53 · Expert

Python Scripting, Automation, Add-on Structure and Batch Operations

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Module 54 · Expert

Asset Browser, Naming, Versioning, Libraries and Team Pipeline Practices

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Module 55 · Expert

Export for Games, Web, CAD/Print and Interchange Formats

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Module 56 · Expert

Optimization, Profiling, Memory, Geometry and Texture Budgets

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Module 57 · Expert

Expert Capstone: Complete Modeled, Shaded, Rigged, Animated and Rendered Production

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Certification gate

Final course exam

Pass mark: 80%. Time limit: 360 minutes. All module exams must be passed first.

Locked until modules are passed