3D & Design · Beginner → Expert
🧊 Blender 3D Mastery
Go from first viewport navigation to modeling, sculpting, UVs, materials, lighting, rigging, animation, simulation, Geometry Nodes, rendering, compositing, and portfolio-quality production.
Course roadmap
Pass each module exam to unlock the next module.
Module 1 · Beginner
Blender Interface, Navigation and Scene Fundamentals
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Module 2 · Beginner
Blender Interface, Workspaces, Navigation, Preferences and Project Setup
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Module 3 · Beginner
Polygon Modeling and Topology
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Module 4 · Beginner
Scenes, Collections, Objects, Data-Blocks, Origins and Transform Spaces
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Module 5 · Beginner
Modifiers and Non-Destructive Modeling
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Module 6 · Beginner
Mesh Fundamentals: Vertices, Edges, Faces, Normals and Selection Modes
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Module 7 · Beginner
Sculpting and Retopology
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Module 8 · Beginner
Core Polygon Modeling: Extrude, Inset, Bevel, Loop Cut, Knife and Snapping
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Module 9 · Intermediate
UV Unwrapping and Texture Workflows
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Module 10 · Beginner
Topology, Edge Flow, Quads, Ngons, Manifold Geometry and Subdivision Readiness
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Module 11 · Intermediate
Materials, Shaders and Procedural Texturing
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Module 12 · Beginner
Hard-Surface Modeling, Precision, Booleans and Shading Control
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Module 13 · Intermediate
Lighting, Cameras and Composition
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Module 14 · Beginner
Modifier Stack: Mirror, Array, Bevel, Solidify, Boolean and Subdivision
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Module 15 · Advanced
Rigging, Armatures and Weight Painting
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Module 16 · Beginner
Non-Destructive Modeling, Instances, Linked Data and Reusable Assets
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Module 17 · Advanced
Keyframe Animation and Graph Editor
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Module 18 · Beginner
Sculpting Fundamentals, Brushes, Remesh and Multiresolution Workflows
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Module 19 · Advanced
Physics, Particles and Simulation
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Module 20 · Beginner
Retopology, Shrinkwrap, Projection and Animation-Ready Mesh Construction
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Module 21 · Advanced
Geometry Nodes and Procedural Modeling
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Module 22 · Beginner
Curves, Text, Surfaces and Procedural Shape Workflows
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Module 23 · Expert
Cycles, Eevee, Rendering and Optimization
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Module 24 · Intermediate
UV Fundamentals, Seams, Unwrapping, Distortion and Texel Density
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Module 25 · Expert
Compositing, Color Management and Delivery
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Module 26 · Intermediate
UV Packing, UDIM Concepts and Production Texture Layout
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Module 27 · Expert
Expert Capstone: Complete 3D Production
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Module 28 · Intermediate
Texture Painting, Baking and Image-Based Texture Workflows
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Module 29 · Intermediate
PBR Materials, Principled BSDF and Physically Based Surface Response
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Module 30 · Intermediate
Shader Nodes, Procedural Textures, Coordinates and Advanced Materials
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Module 31 · Intermediate
Color Spaces, Normal Maps, Displacement and Texture Data Management
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Module 32 · Intermediate
Lighting Fundamentals, Light Types, Exposure and Three-Point Lighting
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Module 33 · Intermediate
Cameras, Lenses, Composition, Depth of Field and Cinematic Framing
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Module 34 · Intermediate
Color Management, View Transforms and Consistent Look Development
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Module 35 · Intermediate
Armatures, Bones, Parenting, Rest/Pose Modes and Rig Organization
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Module 36 · Advanced
Constraints, Drivers, IK/FK and Animator-Friendly Rig Controls
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Module 37 · Advanced
Skinning, Vertex Groups, Weight Painting and Deformation Troubleshooting
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Module 38 · Advanced
Shape Keys, Corrective Shapes and Facial Rigging Foundations
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Module 39 · Advanced
Keyframes, Dope Sheet, Timeline and Animation Data
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Module 40 · Advanced
Graph Editor, F-Curves, Interpolation, Handles and Motion Polish
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Module 41 · Advanced
Actions, NLA, Animation Layers and Reusable Motion
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Module 42 · Advanced
Character Animation, Body Mechanics and Performance in Blender
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Module 43 · Advanced
Rigid Bodies, Soft Bodies, Cloth and Collision Systems
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Module 44 · Advanced
Particles, Hair and Procedural Instance Distribution
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Module 45 · Advanced
Fluid, Smoke, Fire and Simulation Caching Workflows
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Module 46 · Advanced
Geometry Nodes Fundamentals, Fields, Attributes and Instances
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Module 47 · Advanced
Advanced Geometry Nodes, Simulation/Procedural Systems and Optimization
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Module 48 · Expert
Grease Pencil and 2D/3D Hybrid Animation Workflows
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Module 49 · Expert
Eevee Rendering, Real-Time Lighting and Raster Performance
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Module 50 · Expert
Cycles Rendering, Sampling, Light Paths, Denoising and GPU Performance
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Module 51 · Expert
Render Layers, Passes, Compositing Nodes and Post-Production
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Module 52 · Expert
Motion Tracking, Camera Solving, VFX Integration and Match Moving
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Module 53 · Expert
Python Scripting, Automation, Add-on Structure and Batch Operations
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Module 54 · Expert
Asset Browser, Naming, Versioning, Libraries and Team Pipeline Practices
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Module 55 · Expert
Export for Games, Web, CAD/Print and Interchange Formats
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Module 56 · Expert
Optimization, Profiling, Memory, Geometry and Texture Budgets
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Module 57 · Expert
Expert Capstone: Complete Modeled, Shaded, Rigged, Animated and Rendered Production
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Certification gate
Final course exam
Pass mark: 80%. Time limit: 360 minutes. All module exams must be passed first.
Locked until modules are passed